AI Insights · Timothy · April 2024
Q1 2024 Performance of Top Turn-Based Tactics Games on iOS in the US
A glance at the first quarter of 2024 reveals the performance trends for the top turn-based tactics games on iOS in the United States. Sensor Tower's data showcases downloads, revenue, and active users for these strategic competitors.
In the first quarter of 2024, the iOS platform saw varied performance among the top turn-based tactics games in the United States. Sensor Tower provides a detailed look into how these games fared in terms of downloads, revenue, and active users.
Warhammer 40,000: Tacticus from Snowprint Studios AB experienced a revenue trend with figures starting at $156K in the first week of January, dipping mid-quarter, and then rising to $183K by the end of March. Downloads for the game showed a similar pattern, with an initial 4.9K downloads in the first week, a dip to 3.1K, and a subsequent increase to 4.6K. Weekly active users started at 23K, dropped to 20K, and rose back to 23K by the quarter's end.
SQUARE ENIX's FINAL FANTASY BE:WOTV saw its revenue peak at $64K in late January, eventually declining to around $19K by late March. The game had negligible downloads but maintained a steady base of weekly active users, beginning the quarter at approximately 3.9K and ending with 3.4K.
Playgendary Limited's Bowmasters - Multiplayer Game generated consistent revenue, with a slight uptick from $42K to $37K by the quarter's end. The game achieved significant downloads, starting at 67K and closing the quarter at 51K. Weekly active users demonstrated a high engagement with a count starting at 497K but saw a slight decrease to 408K.
The Walking Dead No Man's Land by Deca Live Operations GmbH had revenues beginning at $25K, dipping in February, and rising again to $20K. Downloads followed a similar trend, with a start of 1.1K, a dip, and a slight rise to 1.2K. Active users showed modest fluctuations, starting at 2.7K, dropping to 2.5K, and ending at 2.8K.
Lastly, TINYSOFT's Magic War Legends displayed a revenue trend starting at $5K, peaking at $8K mid-quarter, and concluding at $3K. Downloads for the game were low, with a starting point of 346 and ending the quarter at 117. Weekly active users peaked at 1.7K and ended slightly lower at 1.2K.
For more insights on app performance, Sensor Tower's full suite of analytics offers in-depth analysis and data.